Software Tycoon has a lot of issues with its code, used a lot of C++ VC6 templates which were already bugged as hell, and all that had to come out to make the morphos ports work. They too relied on the compiler self-zeroing variables, so when it first ran
to force one or the other, like in Simon the sorcerer etc. I could force Big or Little either way
My libraries all have built-in defines that pick the correct one for the architecture and uses it by default, but i remember in some cases i had
yes big endian is more hardware related there
Big Endian is the preferred method I think, but there are cases on some amiga stuff where its little endian
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