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Computer » Commodore 64/128Times of Lore Have video by flag Martin Galway
Requested By: flag djrandom
Production Labels: LabelOrigin Systems
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CVGM.net - Chiptune, Retro & Video Game Music

[Arcade » Namco System (Super) 22]Platform - Arcade » Namco System (Super) 22

Screenshot For Arcade » Namco System (Super) 22

Things that should be added under this platform:
- songs ripped or recorded from Namco System 22 arcade system or emulator
- songs ripped or recorded from Namco System Super 22 arcade system or emulator

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The Namco System 22 is the successor to the Namco System 21 arcade system board co-designed with the assistance of graphics & simulation experts Evans & Sutherland. It was first released in 1993 with the game Ridge Racer. It was essentially a continuation of the System 21 hardware design, where the main CPU provides a scene description to a bank of DSP chips which perform all necessary 3D calculations. Additional graphical improvements included texture mapping, Gouraud shading, transparency effects, and depth cueing thanks to the Evans & Sutherland 'TR3' chip/chipset, which stands for: Texture Mapping, Real-Time, Real-Visual, Rendering System.

A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible.

Both Super System 22 and System 22 can render significantly better graphics, more polygons with sharper texture-mapping, running in higher resolution and at a higher framerate compared to the graphics capabilities of the original Sony PlayStation, the Sega Saturn and the Nintendo 64 video game systems, but much less than what the Sega Dreamcast can produce.

Namco System 22 hardware:
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CPU : Motorola 68EC020 32-bit @ 24.576 MHz
Sound CPUs : 2 x Namco C74 (M37702 based 16-bit) @ 16.384 MHz
3D DSPs : 2 x Texas Instruments TMS320C25 16-bit fixed point DSP @ 49.152 MHz
Sound chip : Namco C352 32 channel 42KHz stereo supported 8-bit linear and 8-bit muLaw PCM - 4 channel output
Colours : 16.7 million colours onscreen
Features : Texture mapping, Gouraud shading, Translucency effects, Depth-cueing, Up to 240000 polygons/sec.
Board composition : Crate containing many PCB's

Namco System Super 22 hardware:
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CPU : Motorola 68EC020 32-bit @ 24.576 MHz
Sound CPU : Mitsubishi M37710 16-bit @ 16.384 MHz
3D DSPs : 2xTexas Instruments TMS320C25 16-bit fixed point DSP @ 49.152 MHz
Sound chip : Namco C352 32 channel 42KHz stereo supported 8-bit linear and 8-bit muLaw PCM - 4 channel output
Additional Chips : Insanely large amount of Namco custom chips.
Colours : 16.7 million colours onscreen
Features : Texture mapping, Gouraud shading, Translucency effects, Depth-cueing, More than 240000 polygons/sec.
Board composition : Crate containing many PCB's

Songs

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